If you’re new to DraftBuff or fantasy overwatch, have no fear! We’re here to help and we’re detailing everything you need to know so you’ll be an expert for draft day.
We break down this intro lesson into the following categories:
- Overwatch 101
- Scoring System
- Season Details
If you’ve never played Overwatch or you haven’t passed Bronze rank, you might want to read this section. If you’re a grandmaster, you should skip on down to the next section.
Overwatch is a first person shooter where two teams of six face off each other in a few different game modes (Assault, Escort, Control, and Hybrid). While each game mode have their differences, the objective is still pretty much the same: control a hill (either moving, i.e. Escort, or stationary, i.e. Assault or Control) until you win. All game modes are respawn.
A core component to Overwatch is the heroes selection. Each player plays as a hero that has special abilities. When you die, you can switch to a different hero. We detail the different types of heroes more in Positions.
An Overwatch regular season match consists of four games/maps, regardless of outcome. This is because your record for the games impacts your playoff standings. You can read more about the league format here.
As we mentioned above, there are six players on a team. Your six players aren’t all doing the same thing though. Metas change frequently (BYE GOATS) but players are categorized into three positions: DPS, Tank, and Support.
DPS – Also known as Offense or Damage. These players are playing aggressive heroes with the objective to secure as many kills as possible.
Tank – A tank’s responsibility is to be a sponge of damage. They’re leading the charge and are heavily fortified.
Support – A support’s responsibility is to support their team by healing them, boosting their damage, and providing vital utility.
Default fantasy team rosters consist of 2 DPS, 2 Tank, and 2 Support. You additionally get 3 bench players for a total roster size of 9 players.
We track four key statistics for Overwatch: Kills, Deaths, Damage and Healing. If it’s not obvious, not all roles/positions are equal here. Your DPS is going to have a lot more kills and deaths than your Support and your Support is going to have a lot more healing. This is the fun part and it’s your job to figure out which one is most important and who is securing your first pick!
Below is our default fantasy scoring system for Overwatch. Commissioners can modify it as they wish but this is our default:
Note: At the moment, scores are averaged by matches played. See here for motivation.
Upvote here for supporting average by time.
Upvote here for supporting a max based scoring system, rather than average.
The OWL season is quite the interesting one. Some teams don't play for 3-4 weeks at a time and only a handful of teams actually play every week. To compensate for this, we combined your head to head matchups into two weeks, rather than one. That means that you'll be accruing fantasy points over Week 1 and 2 to get your final score for that matchup. If you compare it to football, you can think of Week 1 as Thursday Night Football and Week 2 as Sunday/Monday. That is, even though there's a week between them, they're effectively just "one fantasy weekend". If a player has played in Week 1 on your roster, they're locked in and can't be subbed out mid-week. If you have a player scheduled to play Week 2 but it turns out he won't be playing, you'll be able to sub him out before his match starts.
OWL matches are Saturday and Sunday.
If waivers are enabled on your league, we will lock all free agents at the time of the first scheduled match, aka Saturday Week 1. Additionally, we will also re-waiver all free agents at the time of the first scheduled match of the mid-week (aka Week 2).
We don't process waivers during match play so any waivers that would be processed are moved to Wednesday, as we are reliant on Overwatch's Stats Labs for stats which upload Tuesdays around 4 PM PST. See more information here.