Salary fantasy leagues are a new format that DraftBuff has introduced. If you've played a Draft Royale, this format may be familiar to you and you can think of this as a combination of Draft Royales and our traditional fantasy leagues. Otherwise, if you're new, recommend giving this a read!
In DraftBuff, we have two types of fantasy leagues: Snake and Salary. We detail Salary in this article and divide it into the following core components to the game:
- Roster Management
Unlike in a snake style league, drafting is an individual activity based on a set budget. Each player is costed at a certain amount and you need to draft the best possible amount without exceeding the total budget. For example, let's say you need to draft 5 players with a total budget of 300. That means, roughly speaking, you have 60 per player. You will notice that it is essentially impossible to pick all of the best players since better players cost more to draft onto your team. The challenge is putting together the highest scoring team with the allotted budget.
Once you draft, your leaguemates' teams are publicly available. We enforce that no two rosters can be identical so you won't be able to copy-paste your friends rosters. See Roster Management below for more details.
Once your draft is done, your league's schedule will be displayed. At the time of writing, all leagues are Head to Head (H2H).
Head to Head Leagues
In a H2H league, you'll face off against different leaguemates in a round robin fashion for each matchup. For example, Week 1 Alex faces off against Barbara and Charlie against David. Then for Week 2, Alex against Charlie and Barbara against David, etc.
In your weekly matchup, the person with the most fantasy points wins and the win/loss is added to the person's fantasy record. Week over week you'll accumulate wins and losses. If your league has playoffs, at the end of the fantasy regular season, you'll enter into playoffs which you can read more in depth here.
Unlike in Snake leagues, trades, free agent pickups, waivers, and benches are disabled. Roster management happens entirely during the salary draft.
You may change your roster each week between the end of the previous week's games and the first game of the next week. After each week, costs are updated to take into account stats from the latest week of play. You can then update your roster based on the new prices. As stated above, you have a fixed salary. The total cost of your team must be less than the salary you have available.
Simple, right? There is one twist, though: As long as you keep a player on your team, you can keep the player at the original cost you bought them.
Here's an example. Let's say in Week 1, you made the following picks:
Player A: 60
Player B: 60
Player C: 60
Player D: 60
Player E: 60
With a 300 salary cap.
Let's say A and B had pretty good weekends and are now worth 70 for Week 2. You choose to keep Player A on your team, but drop Player B. Player A's price will remain at 60 for you, since you originally bought them at 60. If you choose to later pick up Player B again, though, their price will once again be 70. Once you drop a player, you lose this benefit for them.
This mechanic doesn't apply if the player is cheaper in Week 2 than in Week 1. Let's say Player E had a bad weekend and is now priced at 50. If you choose to keep Player E, you will only have to pay 50 coins. You will not be forced to pay 60, even though you originally bought them for 60.
If it's helpful, you can think about it this way: if you keep a player on your roster, you pay whichever less between the cost you originally bought them and their current cost.
To learn about scoring in each esport click on the game you are interested in below: